As a GM, I love me my monsters. Lots of monsters. They're one of the core tools in the GMs box, and you can't have too many. The DFRPG Monsters book is great, but you can never have too many monsters. The first obvious (and easiest) place to look outside of Monsters is the GURPS Dungeon Fantasy product line, it's spiritual elder sibling. There are five books of monsters for that line, and more in the Pyramid issues and in adventures for GURPS DF (which are all handy anyways). They're pretty easy to pick up and drop into a DFRPG game, once you get used to the slightly different notation for some of the monster Traits.
That's the low-hanging fruit. Where do you go after you've exhausted those? The rest of the GURPS product line of course!
The easiest places to start are the other "genre mini series", sister product lines to Dungeon Fantasy. After The End and Monster Hunters in particular (Action is a great series, but doesn't really have monsters). Both these series have monsters, but both these series are aimed at a post-firearms world, so there's some adjusting to do - if only to remove the guns from the monster equipment lists!
After The End is probably the easiest place to start, as while the setting has guns, it also has a lot of low-tech elements and therefore tool-using enemies also have some sort of (crappy) melee weapons. The biggest selection of monsters for ATE is in GURPS After the End 2: The New World - here you can find gang members (bandits!), mutant people, mutant animals, and an alien. Mutant people make for fascinating nonhuman humanoids, mutant animals are just regular old monsters, and aliens, if you ask me, are one of just more mundane humanoids, fae, demons, or Elder Things. Whichever you feel your campaign needs more of.
However, the humanoid mutants are a bit tricky because the mutation packages they provide refer to the mutation traits in book 1, rather than base trait names that are easy for DFRPG players to figure out.
Over the next while (schedule unknown at this point) I'm going to be making DFRPG enemies out of these After The End gang members and mutants, using DFRPG traits and equipment. No puzzling out required, I'll do it for you :D For GURPS DF players using the optional CER rules, I will be providing CER numbers as well.
Along the way I will sprinkle in some variations as the mood strikes me. Why not?
That's the low-hanging fruit. Where do you go after you've exhausted those? The rest of the GURPS product line of course!
The easiest places to start are the other "genre mini series", sister product lines to Dungeon Fantasy. After The End and Monster Hunters in particular (Action is a great series, but doesn't really have monsters). Both these series have monsters, but both these series are aimed at a post-firearms world, so there's some adjusting to do - if only to remove the guns from the monster equipment lists!
After The End is probably the easiest place to start, as while the setting has guns, it also has a lot of low-tech elements and therefore tool-using enemies also have some sort of (crappy) melee weapons. The biggest selection of monsters for ATE is in GURPS After the End 2: The New World - here you can find gang members (bandits!), mutant people, mutant animals, and an alien. Mutant people make for fascinating nonhuman humanoids, mutant animals are just regular old monsters, and aliens, if you ask me, are one of just more mundane humanoids, fae, demons, or Elder Things. Whichever you feel your campaign needs more of.
However, the humanoid mutants are a bit tricky because the mutation packages they provide refer to the mutation traits in book 1, rather than base trait names that are easy for DFRPG players to figure out.
Over the next while (schedule unknown at this point) I'm going to be making DFRPG enemies out of these After The End gang members and mutants, using DFRPG traits and equipment. No puzzling out required, I'll do it for you :D For GURPS DF players using the optional CER rules, I will be providing CER numbers as well.
Along the way I will sprinkle in some variations as the mood strikes me. Why not?