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  <id>tag:dreamwidth.org,2017-01-10:2745888</id>
  <title>Jerrils Miscelania</title>
  <subtitle>Posting infrequently on the subject of GURPS, and sometimes other stuff</subtitle>
  <author>
    <name>jerril</name>
  </author>
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  <updated>2018-10-04T12:46:11Z</updated>
  <dw:journal username="jerril" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2017-01-10:2745888:3406</id>
    <link rel="alternate" type="text/html" href="https://jerril.dreamwidth.org/3406.html"/>
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    <title>Dragon Hatchling racial template for GURPS Dungeon Fantasy</title>
    <published>2018-10-03T15:40:36Z</published>
    <updated>2018-10-04T12:46:11Z</updated>
    <category term="dragon"/>
    <category term="template"/>
    <category term="gurps"/>
    <category term="race"/>
    <category term="dungeon fantasy"/>
    <dw:music>Whirring fans</dw:music>
    <dw:mood>silly</dw:mood>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span style="font-size: large;"&gt;&lt;b&gt;Dragon Hatchling&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;6 points&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Attribute Modifiers:&lt;/b&gt;&lt;/i&gt; IQ -1 [-20], HT +1 [10], Per +1 [5], SM 0 [0]&lt;br /&gt;&lt;i&gt;&lt;b&gt;Advantages:&lt;/b&gt;&lt;/i&gt;  Burning Attack 1d (Costs Fatigue 2, -20%; Jet, +0%) [4]; Claws  (Sharp) [5]; Damage Resistance 1 (Tough Skin, -40%) [3]; Nictitating  Membrane 2 [2]; Optional Quadruped [3]; Peripheral Vision [15]; Striker  (Tail; Crushing: Clumbsy, -2 to hit, -40%) [3], Teeth (Sharp) [1].&lt;br /&gt;&lt;b&gt;&lt;i&gt;Disadvantages:&lt;/i&gt;&lt;/b&gt; Disturbing Voice [-10]; Social Stigma (Monster) [-15].&lt;br /&gt;&lt;i&gt;&lt;b&gt;Perks:&lt;/b&gt;&lt;/i&gt; Draconic Maturation.&lt;br /&gt;&lt;i&gt;&lt;b&gt;Quirks:&lt;/b&gt;&lt;/i&gt; Naive, Strongly prefers walking on all fours&lt;br /&gt;&lt;i&gt;&lt;b&gt;Features:&lt;/b&gt;&lt;/i&gt; Born Biter. Armor isn't interchangeable with  humanoid armor (and not with Dragon-Blooded or Lizard Man armor either).  Colorful Scales. Vestigial wings.&lt;br /&gt;&lt;i&gt;Notes:&lt;/i&gt; A classical quadrupedal dragon hatchling, out and about  well before its parents would normally release it. Its wings are  under-developed and the entire world is a new and interesting place!  This interpretation makes dragon forepaws just as good as any humanoids  hands, at least when they're small, and allows them to walk upright and  use equipment like any other character, should they choose to. There's  enough fantasy art that shows dragons acting like humans that I don't  feel this is super-straining. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;New Traits:&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Perk: Draconic Maturation&lt;/i&gt;&lt;br /&gt;You may purchase up to 30 points of Draconic advantages at character  creation, and/or buy them in play, at their usual point costs.&lt;br /&gt;&lt;i&gt;Trait: Optional Quadruped, 3 points&lt;/i&gt;&lt;br /&gt;You may freely choose to walk on four legs or two; walking on four legs is &lt;i&gt;walking&lt;/i&gt;, not &lt;i&gt;crawling&lt;/i&gt;,  and subjects you to all the effects of the Extra Legs advantage, and the Horizontal disadvantage, and you may not use your hands as, well, hands. Getting upright from walking  on four legs counts as getting up from Prone - you must first sit up  before you stand up, unless you successfully execute an Acrobatic Stand.&lt;br /&gt;Extra Legs (4 legs; Temporary Disadvantages: Horizontal, No Fine Manipulators, -45%), [3].&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;strong&gt;Lens:&amp;nbsp;Unhandy Dragonet, [-7]&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;You don't have hands so much as clever fore-paws, and you are not adept at walking upright (although you can, in a pinch). You have a -2 on tasks that require a power grip, and -3 on tasks that require a delicate touch. You can walk at full Move on all fours rather than having to Crawl, or you can Sit or Kneel and use your hands (at the above penalties).&amp;nbsp;If you need to walk with your hands full you can toddle along upright at 3/5ths your normal Move. If you have DX 14 or more, you can carry a small object or two while walking on all fours (this includes the penalty for Bad Grip).&lt;br /&gt;&lt;em&gt;Add&lt;/em&gt; ST&amp;nbsp;+1, Bad Grip 1, Ham-Fisted 1, Semi-Upright. [total -5]&lt;br /&gt;&lt;em&gt;Remove&lt;/em&gt; Optional Quadruped and the Strongly prefers walking on all fours quirk. [total -2]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=jerril&amp;ditemid=3406" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
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